Home > Collaborative Innovation > Gamestorming: Design Practices for Co-creation and Engagement – Dave Gray talk at UX Week 2010

Gamestorming: Design Practices for Co-creation and Engagement – Dave Gray talk at UX Week 2010


Just watched Dave Gray’s Gamestorming presentation at UX Week 2010, shown below:

I gotta say I really like the subtitle of this presentation – Design Practices for Co-creation and Engagement. I’m really warming up lately to the value of games and collobarative design – having attended a Business Model Gameference in San Francisco this past weekend. The workshop really impressed upon me the value of collaborative idea generation and visual thinking in innovation and problem solving.

Oh, and I loved this slide from the presentation:

As is probably obvious, it’s a cartoon drawing of workers in office cubicles. Says Gray:

And this is the way we’ve designed our workplaces. … [The modern office cubicle] is designed not for creativity, but for efficiency. We need to move … from thinking of our workplaces as factories to thinking about them as collaboratories, or environments for collaboration.

Amen to that.

glenn

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